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KZ3 Beta: Whine x2

Last night was another night of frustration playing KZ3 beta. On the whole, the evening left me drained.

Initial Spawn Problems
Why is it when I play Guerilla Warfare, I get killed three seconds after I spawn for the first time. At the beginning of the match. It’s not like I wait around before spawning either. I spawn myself as soon as I can, and there’s a bad guy waiting for me. How does that happen? I’m not just talking about joining a game in progress either. I’m talking about a brand new game. How did they get so close so fast? Do some people get to spawn sooner than others? Are the spawn points for the two teams not far enough apart? It’s very frustrating.
Subsequent Spawn Problems
When I spawn in Guerilla Warfare, the system should not put me next to a bad guy so that I die right away.
Missing KZ2 Features
In KZ2, you could go online and check out matches after the fact. Pretty cool, huh? Are we still going to have that for KZ3? What about the ability to create a rotation of games with custom game types and maps? Are we still going to have that? What about squads, and spawning on your squad leader? I don’t see that in the game either. It’s really too bad that KZ3 is missing these neat features. Any I missed?
Maybe Need More Playlists?
They’ve broken out Team Deathmatch into a separate mode. If we’re not allowed to set up our own custom games (see previous point), maybe GG can set up some additional playlists instead. Like an Assassin playlist, where all you play is two rounds of Assassin, with a possible tie breaker where you both have to kill an enemy target at the same time. Or how about a Capture and Hold playlist? Capture and Hold is a very popular match type. It would be cool if it was broken out too. Ditto for Search and Retrieve.
Scramble+ is Too Powerful
The Cloaking and Disguise features are too powerful without a counter. The Tactician needs the ability to find these players in order to balance the game.
Dying Moans Are Annoying
Can’t we please just get rid of them? Please?
Marksmen Should See Other Marksmen
If you’re a Marksmen, you should be able to see enemy Marksmen a little bit better than your team mates do. The ability to be totally invisible is too powerful.
Die and Choose Class
I had this same complaint about KZ2, and they never fixed it there. Hopefully they can do something this time around. I don’t want to wait for a Medic. They never arrive. I’d much rather spend those five seconds choosing a class. Instead, I have to wait for the timeout. Every. Single. Time. (Because there are never any medics.) Only then can I choose a class, when I’d much rather be in the game already playing. So please let me choose a class during those five seconds.

On the whole I get the feeling that GG isn’t all that good at game balancing. Often playing Warzone or Operations, things feel so lopsided that I just want to give up. The Spawn and Ammo dump camping are terrible problems, and we don’t even have the turrets to protect our home spawn like we did in KZ2. Plus there’s all the other things I’ve mentioned in this and previous posts.
So far I’ve had two frustrating nights and one fun night playing KZ3. That’s not a good ratio. I hate to bring up CoD, because I know there’s so many anti-CoD fanboys out there who’ll rail on me, but I will anyway. When I play CoD and do badly, I wonder how I can improve my game next time. When I play KZ3 and do badly, I wonder how the game can be fixed. That’s not a good sign.

Fuente: PS3 Blog and Community | PS3Blog.net

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