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Apple’s App Store Surpasses Half-a-Million Apps

After less than three years of existence, Apple’s App Store has accumulated half-a-million mobile apps.
The iTunes App Store, which launched in the summer of 2008, surpassed the 500,000 milestone Tuesday morning, according to 148Apps, an iPhone app reviews blog that has been tracking the store closely.
To be clear, that’s 500,000 apps that Apple has approved — they’re not necessarily live yet. In the United States, the App Store is just shy of reaching 400,000 apps available for download.
“The fact that it has taken less than three years to reach this number is remarkable,” said Jeff Scott, editor of 148Apps. “With the improved tools for developers and steady adoption of smartphone technology, I anticipate there is still a lot of runway.”
Since its birth, Apple’s App Store has expanded rapidly, from 500 apps on day one to 100,000 about one year later. On the iPhone, iPad and iPod Touch, the App Store is the only official channel for customers to download and purchase third-party software with the tap of a button.
The App Store’s seamless, friction-free purchasing process provided an efficient business model for the software industry. Prior to the App Store, independent software coders had a difficult time competing against larger software companies with big budgets. Many tried marketing and selling their apps with methods such as the shareware model, or on their personal websites, but few found success through these ad-hoc channels.
By tying the App Store to iTunes and including the store on every iPhone, Apple created a captive audience and an effective marketing platform for distributing software, where programmers both big and small had an equal chance to make serious money. A handful of lucky developers struck it rich with hot app sales.
After the App Store exploded, other competitors launched their own app stores. Google’s Android app market, which launched eight months after the App Store, is the closest rival, with about 300,000 apps to date.
To celebrate the App Store’s half-a-million milestone, Scott of 148Apps collaborated with Chomp, a company that makes an app search tool, to create a large infographic (see full graphic below the jump) summarizing statistics about the app landscape.
Some tidbits from the App Store infographic:

It would cost $891,982.24 and over 7 terabytes to download all available applications.
Approximately 36 percent of all apps are free, and paid apps have an average price of $3.64
Angry Birds has held the number 1 paid spot more than any other app at 275 days total.

At one point does quantity no longer matter? Nobody needs 500,000 apps, but I’ve argued in the past that the more apps an app store accrues, the more likely it can fill every need for various professions, hobbies and special interests.

See Also:

The 19 Most Wired iPhone and iPad Apps of 2010
iPhone App Store Approaches 1 Billion Downloads
Apple Pre-Celebrates App Store’s First Birthday
App Sales Sluggish, Despite Android’s Popularity

Via: Gadget Lab

Washington23 »Highlighted, Technology
Print

Apple’s App Store Surpasses Half a Million Apps

After less than three years of existence, Apple’s App Store has accumulated half a million mobile apps.
The iTunes App Store, which launched in the summer of 2008, surpassed the 500,000 milestone Tuesday morning, according to 148Apps, an iPhone app reviews blog that has been tracking the store closely.
To be clear, that’s 500,000 apps that Apple has approved — they’re not necessarily live yet. In the United States, the App Store is just shy of reaching 400,000 apps available for download.
“The fact that it has taken less than three years to reach this number is remarkable,” said Jeff Scott, editor of 148Apps. “With the improved tools for developers and steady adoption of smartphone technology, I anticipate there is still a lot of runway.”
Since its birth, Apple’s App Store has expanded rapidly, from 500 apps on day one to 100,000 about one year later. On the iPhone, iPad and iPod Touch, the App Store is the only official channel for customers to download and purchase third-party software with the tap of a button.
The App Store’s seamless, friction-free purchasing process provided an efficient business model for the software industry. Prior to the App Store, independent software coders had a difficult time competing against larger software companies with big budgets. Many tried marketing and selling their apps with methods such as the shareware model, or on their personal websites, but few found success through these ad-hoc channels.
By tying the App Store to iTunes and including the store on every iPhone, Apple created a captive audience and an effective marketing platform for distributing software, where programmers both big and small had an equal chance to make serious money. A handful of lucky developers struck it rich with hot app sales.
After the App Store exploded, other competitors launched their own app stores. Google’s Android app market, which launched eight months after the App Store, is the closest rival, with about 300,000 apps to date.
To celebrate the App Store’s half-a-million milestone, Scott of 148Apps collaborated with Chomp, a company that makes an app search tool, to create a large infographic (see full graphic below the jump) summarizing statistics about the app landscape.
Some tidbits from the App Store infographic:

It would cost $891,982.24 and over 7 terabytes to download all available applications.
Approximately 36 percent of all apps are free, and paid apps have an average price of $3.64
Angry Birds has held the number 1 paid spot more than any other app at 275 days total.

At one point does quantity no longer matter? Nobody needs 500,000 apps, but I’ve argued in the past that the more apps an app store accrues, the more likely it can fill every need for various professions, hobbies and special interests.

See Also:

The 19 Most Wired iPhone and iPad Apps of 2010
iPhone App Store Approaches 1 Billion Downloads
Apple Pre-Celebrates App Store’s First Birthday
App Sales Sluggish, Despite Android’s Popularity

Via: Gadget Lab

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